5 common myths about Second Life
Recently, I've been spending a lot of time in Second Life talking to new users, and also talking to companies/institutions that want to get into Second Life. And one thing my colleagues and I have noticed is that some Second Life myths are still very popular among people. That is why I think that it's important to talk about what Second Life is and what Second Life isn't with a good dose of realism. So, here is our list of some of common myths that should in our opinion be addressed in any serious meeting/discussion about Second Life (and other virtual worlds):
I'd like to finish this post by adding some links to articles/resources that can also be useful when discussion Second Life and virtual worlds:
And what are in your experience the most common myths and misconceptions you have to deal with when talking about Second Life?
Originally published at http://ialja.blogspot.com/2007/09/5-common-myths-about-second-life.html
- Second Life = Real Life. Second Life is a just a virtual version of the real world with the same business models, customer needs and behavior. WRONG
-
Second Life = the world wide web.
Like on the web, users in Second Life will visit my island to get information about my company/institution. WRONG
- It's easy to make money in Second Life. Second Life will, in a short time, grow my company profits or allow me a comfortable side income. WRONG
- We know what works in Second Life and in what direction the future will take it. WRONG
- It's useful for me/my company/my institution to start getting acquainted with Second Life. RIGHT
I'd like to finish this post by adding some links to articles/resources that can also be useful when discussion Second Life and virtual worlds:
- Information Week: Five Rules For Bringing Your Real-Life Business Into Second Life
- Eight questions your company should ask when entering virtual worlds
- Second Life: What Do We Learn If We Digitize EVERYTHING?
- MPK20: Sun's virtual Workplace
- IBM in the Metaverse
- Metanomics
- Virtual Entrepreneurship in Second Life: the New Pioneers
And what are in your experience the most common myths and misconceptions you have to deal with when talking about Second Life?